Temperature, oxygen, light, pressure, season, forage.
What you know
about fishing
works here.
The Gulf rose slowly, then stopped returning to the old mark. The lower streets joined the bay. Waterline is the fishing game set on what grew there.
The water stayed.
Life moved in.
People here call it the Long Tide. It did not arrive in one night. The gauges climbed over a run of wet years and stopped falling back to the old mark. The roads that mattered were raised. The lower grid became part of Sarasota Bay.
Salt water found the ditches first. Shrimp and mullet followed through culverts and canals. Oysters took the concrete. Mangroves filled the quiet corners. Snook and redfish came behind the bait.
That is why your street fishes. The raised center works like a bar. The gutter is a trough. A driveway drops into six feet, a roof line throws shade, and the outgoing tide pulls through all of it on the way to New Pass.
- 01Water connectsBay → canal → drain → street
- 02Forage entersShrimp · mullet · crabs
- 03Habitat settlesOyster · mangrove · shade
- 04Predators followSnook · reds · snapper
Read first.
Then throw.
The decision comes before the cast. Find moving water, choose a presentation that belongs there, and make the cast. Skill makes a good read better. Empty water stays empty.
Density, current position, structure, search volume.
Size, profile, action, speed, depth, contrast.
Wariness, leader, hook fit, recent pressure.
Real inputs. Simulated behavior.
Waterline combines tide predictions, observed weather, water temperature, mapped depth and structure, seasonal forage, and field history. The game uses those conditions to simulate where bait travels, where predators hold, and when a productive pattern falls apart.
- 01Real-world dataTide · weather · depth · season
- 02Behavior modelFlow · forage · position · pressure
- 03Playable patternWhere · when · presentation
- Forage
- Delivered along the seam
- Snook
- Downcurrent of hard structure
- Read
- Let live bait sweep into the pocket
- Forage
- No concentrated delivery
- Snook
- Leave the expensive station
- Same cast
- No longer has an advantage
The phone is the instrument
A throw should look like a throw.
Core Motion reads rotation, release, force, and level. A cast net opens because you opened it. A fish comes back to the boat because you managed the rod and reel. There is no account stat doing the work for you.
How a trip
plays.
Plan a window. Point the camera at the water to lay depth, current, and structure onto the place in front of you. Stalk the read, choose live bait or an artificial, make the presentation, then manage the rod and reel if something eats. The phone does not fish for you.
Live bait will drift with the seam. An artificial lets you choose the action.
The tide favors a natural drift. The choice is still yours.
05:40–07:32
1.1 KT
Share the day.
Keep the spot.
Your live location, saved water, and catch history stay private. Nothing posts a spot for you. Community play uses delayed, area-level signals you choose to share, or exact water shared only with an invited group. You decide when a catch becomes a story and when it stays yours.
Three of you fished this grid this week. The sheepshead window opens Thursday.
Shared at bay scale by choice · exact water withheld
3 invited players · visible only inside their session
The sim says 0.15. Catching none is still an answer.
UNTESTED CLAIMGeneral water and tide shared · personal marker withheld
READ HELD UP01Exact spots private by default
02No live location sharing
03Every report is opt-in
04Area-level or invited only
The catch is
yours to call.
Every landed fish goes into your log. Release it and build a recapture history, or keep an eligible catch and add it to your trophy collection. Size, rarity, method, and conditions make each entry its own.

The fish can appear in this water again.
A legal harvest becomes part of your collection.
Released fish build a live recapture history.
Kept fish become entries in your trophy room.
Build collections by species, region, season, and challenge.
One stretch.
Made alive.
The chart follows the Gulf Coast from St. Petersburg to Venice. Manatee River, Sarasota Bay, downtown flood streets, Lakewood Ranch, and Venice all fish differently.
The density is the point. Anglers working the same tides create fresh intel, shared challenges, catch records, and local rivalries. Main Street should feel as alive as New Pass.
A downtown trip can begin with a QR check-in at a nearby bar or restaurant, then lead the player to public flooded-street water. The business gets the visit. The player gets a local route and challenge.
Partner with WaterlineFirst access
Be first on
the water.
The first Gulf Coast field test is close. The opening group will take Waterline outside, fish a playable stretch of coast, and tell us where the model gets the water wrong.
Join now for the first testing invitations and regional updates. Local anglers and people willing to give a straight answer go first.
Join the first groupFirst field list
Fish this coast?
Tell us where.
The first Gulf Coast field group is forming now. Fish this coast, or know when a fishing game gets it wrong? Put your name down.